Patterns Produced by the SEQ5 ELWire Sequencer

SEQ5 sequencers that have a PIC labeled SEQ5-V1.0 produce the following patterns:
  1. Roulette
    All of the outputs are off except for one, which cycles from output 1 to the highest enabled output, and then starts over with output 1.
  2. Inverted Roulette
    All of the enabled outputs are on except for one, which cycles from output 1 to the highest enabled output, and then starts over with output 1.
  3. Cylon Eye
    All of the outputs are off except for one, which cycles from output 1 to the highest enabled output, and then from the highest output back down to output 1.
  4. Inverted Cylon Eye
    All of the enabled outputs are on except for one, which cycles from output 1 to the highest enabled output, and then from the highest output back down to output 1.
  5. Sawtooth
    First, only output 1 is on, then outputs 1 and 2, then 1, 2, and 3, etc. until all enabled outputs are on. Then all outputs are turned off, and the cycle repeats.
  6. VU-Meter
    First, only output 1 is on, then outputs 1 and 2, then 1, 2, and 3, etc. until all enabled outputs are on. Then the highest output is turned off, then the next highest, etc. until all outputs are off.
  7. Centipede
    First, only output 1 is on, then outputs 1 and 2, then 1, 2, and 3, etc. until all enabled outputs are on. Then output 1 is turned off, then output 2, etc. until all outputs are off.
  8. Squeeze
    All of the outputs are off except for one, which cycles from output 1 to the highest enabled output, then starts over with output 1 and cycles to the second-to-highest enabled output, etc. until the cycle both begins and ends with output 1. The pattern then repeats.
  9. Filled Squeeze
    Like Squeeze, except that as the output cycles up, all of the lower-numbered outputs stay on.
  10. MOTEL
    All of the outputs are off except for one, which cycles from output 1 to the highest enabled output. This output then stays on while the cycle starts over with output 1 and cycles to the second-to-highest enabled output, which stays on for the next iteration of the cycle, etc. After all outputs are on, the pattern repeats.
  11. Drag-Along
    Like Roulette, except that one additional output stays on. Each time the cycling output catches up with the output that is left on, it is "dragged" to the next output.
  12. Random-On
    One output among the enabled outputs is turned on. For each cycle, the output that is turned on is randomly selected, except that the same output is never turned on twice in a row.
  13. Random-Off
    All of the enabled outputs except one is turned on. For each cycle, the output that is turned off is randomly selected, except that the same output is never turned off twice in a row.
  14. Random Toggle
    For each cycle, the state of one of the enabled outputs is toggled (if it was on, it is turned off; if it was off, it is turned on). The output that is toggled is randomly selected, except that the same output is never toggled twice in a row.

AssemblyOperation • Patterns • Troubleshooting
Copyright © 2000-2004 John H. DuBois III